NeoArcade

Future Games, At Your Fingertips

Clash of Ages

Strategy ★★★★★

Game Description

Clash of Ages is an ambitious strategy game that spans the entirety of human military history, allowing players to command armies from ancient civilizations to modern warfare in a unique time-bending conflict. Set in a world where a mysterious temporal anomaly has caused different historical eras to collide, players must build their civilization, research technologies across time periods, and lead diverse military units to victory against rivals from various ages. The game combines elements of traditional real-time strategy with civilization building and technological progression. Players start with a basic settlement from a chosen historical era - Ancient, Medieval, Industrial, or Modern - each with its own unique starting advantages and units. From there, they must gather resources, construct buildings, research technologies, and expand their territory while defending against or conquering rival civilizations. What sets Clash of Ages apart is its innovative "Era Advancement" system. Rather than progressing through time periods in a linear fashion, players can choose to specialize in specific eras or develop a balanced approach across multiple time periods. This creates fascinating strategic possibilities, such as focusing on advanced modern firearms while still utilizing medieval castle fortifications, or combining ancient numerical advantages with industrial-era logistics. The combat system reflects this temporal diversity, with each era's units having distinct strengths and weaknesses. Ancient units might be cheaper and faster to produce, while modern units have superior firepower but require more resources and advanced infrastructure. This creates a complex rock-paper-scissors dynamic where clever combinations of units from different eras can overcome seemingly superior forces. The game features multiple modes to satisfy different playstyles. The campaign mode follows the story of how the temporal anomaly occurred and its consequences across different civilizations. Skirmish mode allows for customizable single-player matches against AI opponents with adjustable difficulty. For competitive players, the multiplayer mode offers intense strategic battles against human opponents, with ranked matches and leaderboards to track your progress. With its beautiful art style that distinctively represents each historical period, an atmospheric soundtrack that blends musical elements from different eras, and deep strategic gameplay that rewards creativity and adaptability, Clash of Ages offers a fresh take on the strategy genre. Whether you're a history buff fascinated by "what if" scenarios of different time periods clashing, or a strategy enthusiast looking for a game with unique mechanics and endless strategic possibilities, Clash of Ages delivers an engaging experience that will keep you planning your next move long after you've stopped playing.

Game Features:

  • Command armies from four distinct historical eras with unique units and buildings
  • Strategic "Era Advancement" system allowing for specialized or balanced development
  • Resource management and city building across different time periods
  • Complex combat system with counters and synergies between era-specific units
  • Multiple game modes including campaign, skirmish, and competitive multiplayer
  • Extensive technology trees with over 100 researchable advancements

How to Play

Clash of Ages features intuitive controls designed to make complex strategy accessible while still offering depth for experienced players. On desktop, you'll primarily use the following controls: Left Mouse Button to select units, buildings, and issue commands. Right Mouse Button to move the camera or cancel selections. WASD or Arrow Keys to pan the camera across the map. Mouse Wheel to zoom in and out. Spacebar to pause the game (in single-player modes). Tab to cycle between your bases or military groups. Hotkeys (displayed on-screen) for quick access to common actions. On mobile devices, the touch controls are adapted for smaller screens: Tap to select units and buildings. Tap and hold, then drag to select multiple units. Double-tap to select all units of the same type on screen. Two-finger pinch to zoom in and out. Two-finger drag to move the camera. The core gameplay revolves around several key elements: Resource Management: Four primary resources must be gathered and managed: Food for sustaining population and training basic units. Wood and Stone for constructing buildings and training mid-tier units. Gold for advanced units, technologies, and special abilities. Era Points used to advance through time periods. Base Building: Constructing and upgrading various buildings is essential: Town Centers serve as the heart of your civilization and produce villagers. Resource buildings like Farms, Lumber Camps, and Mines increase resource production. Military buildings train different unit types based on your era. Defensive structures protect your territory from enemy attacks. Technology Research: Advancing your civilization through research is crucial: Each era has its own technology tree with unique advancements. Some technologies unlock new units or buildings. Others provide bonuses to existing capabilities. Special "Temporal Technologies" allow for unique combinations across eras. Military Strategy: Combat requires thoughtful unit composition and tactics: Different units have strengths and weaknesses against others. Positioning and terrain affect combat effectiveness. Special abilities can turn the tide of battle when used strategically. Era Advancement: Managing your progression through time periods is a key strategic decision: Advancing to new eras unlocks more powerful units and technologies. Specializing in a specific era provides unique bonuses for that time period. Balanced advancement allows for more diverse strategic options. For beginners, here are some tips to get started: Focus on resource production early - establish a steady income of all resources before expanding militarily. Don't neglect defenses - even a small wall or a few defensive structures can buy valuable time against early attacks. Scout regularly to gather information about your opponents' strategies and available resources. Start with a balanced approach to eras until you're familiar with the strengths and weaknesses of each. Use the pause feature (in single-player) to take time planning complex moves or managing multiple fronts. As you become more experienced, you can explore more advanced strategies: Develop specialized era strategies based on map types and opponent civilizations. Master "rush" tactics for early pressure or "boom" approaches for economic advantage. Learn effective unit combinations that complement each other's strengths and cover weaknesses. Practice using terrain and choke points to gain tactical advantages in combat. The game includes several victory conditions that can be pursued: Conquest: Eliminate all enemy units and structures. Technological: Research all technologies in a specific era or across all eras. Wonder: Construct and defend a special "Temporal Wonder" building. Domination: Control a majority of strategic points on the map for a set period. Remember that Clash of Ages is designed to reward strategic thinking and adaptability. There's no single "best" strategy that works in all situations - the key to victory lies in reading the battlefield, understanding your opponent's approach, and making smart decisions about resource allocation, technological advancement, and military tactics. Enjoy the journey through time as you forge your own unique path to victory!

Player Comments

User Avatar
StrategyMaster 2024-09-08

As a longtime fan of both historical strategy games and "what if" alternate history scenarios, Clash of Ages hits a sweet spot that I didn't even know I was looking for. The concept of different time periods colliding could have easily been just a gimmick, but the developers have created a genuinely innovative strategy system that makes this temporal mashup feel meaningful and strategically rich. What impresses me most is how well-balanced the different eras are. You might think modern units would always dominate ancient ones, but the game cleverly implements a resource economy and production speed system that makes each era viable. Ancient units might be weaker individually, but they're cheaper and faster to produce, while modern units pack more punch but require significant investment in infrastructure and resources. This creates fascinating strategic decisions about when to advance to a new era versus doubling down on your current strengths. The technology system deserves special praise for how it handles cross-era advancements. The "Temporal Technologies" that allow you to combine elements from different periods create some truly unique strategic possibilities. In my last game, I developed a civilization with ancient Roman legion-style infantry formations protected by medieval castle fortifications, supported by industrial-era artillery - a combination that proved devastatingly effective against an opponent who had rushed straight to modern tanks without developing proper support units. For players new to strategy games, I recommend starting with the Ancient era, as it has the most straightforward units and buildings to manage. Focus on establishing a solid economic base before expanding militarily, and don't be afraid to experiment with different unit combinations. The in-game encyclopedia is extremely helpful for understanding the strengths and weaknesses of each unit type. The multiplayer community is growing and generally helpful to newcomers. I've found that most experienced players are willing to offer advice and even play teaching games with beginners. The ranking system does a good job of matching you with opponents of similar skill level, so you won't find yourself constantly overwhelmed by veteran players. If I could suggest one improvement, it would be expanding the campaign mode with more scenarios that explore the implications of this temporal collision in greater depth. The existing campaign is good, but I'd love to see more story-driven content that really dives into the alternate history aspects. Overall, Clash of Ages has become my go-to strategy game. It offers the perfect balance of accessibility and depth, with enough strategic variety that no two games feel the same. Whether you're a history buff, a strategy game veteran, or just someone looking for a game that offers something genuinely new, I can't recommend it highly enough.

User Avatar
HistoryTeacher 2024-09-07

As a high school history teacher, I'm always looking for engaging ways to get my students interested in historical topics, and Clash of Ages has unexpectedly become a valuable teaching tool. While it obviously takes creative liberties with its time-collision premise, the game does an impressive job of accurately representing the military units, technologies, and architectural styles of each era. I've actually used screenshots from the game to illustrate concepts like the evolution of military tactics and technological progression in my classroom. What I appreciate most about Clash of Ages is how it encourages players to think about the advantages and limitations of different historical periods. The game prompts interesting questions about how societies from different eras might have adapted if they had access to knowledge or technologies from other time periods. These "what if" scenarios have sparked some fascinating discussions among my students about historical contingency and the factors that drive technological development. From a gameplay perspective, I find the pace to be perfect for someone like me who enjoys strategy games but doesn't have the reflexes for fast-paced action titles. The ability to pause in single-player mode lets me take my time planning moves, and even in multiplayer, the emphasis is on strategic thinking rather than actions-per-minute. The interface is intuitive enough that I was able to grasp the basics quickly, despite not being particularly skilled at RTS games. For other casual strategy players, I recommend starting with the skirmish mode against AI opponents on the easier difficulty settings. This gives you space to experiment with different approaches without the pressure of human competition. I've found that focusing on a balanced development across two adjacent eras (like Ancient-Medieval or Industrial-Modern) is more manageable than trying to spread across all four time periods. The aesthetic design deserves special mention - each era has a distinct visual identity that makes it easy to distinguish units and buildings at a glance. The music is also wonderfully done, with themes that blend elements from different historical periods in a way that's both authentic and creative. If I could suggest one improvement, it would be adding more historical context and educational content within the game itself. While the encyclopedia entries for units and buildings do provide some background, I'd love to see optional deeper dives into the historical realities that inspired the game elements. Overall, Clash of Ages has been a delightful surprise - a game that's both entertaining and thought-provoking. It's accessible enough for strategy newcomers while offering enough depth to keep experienced players engaged. And as an unexpected bonus, it's helped me connect with my students over a shared interest in historical "what ifs" that make history feel alive and relevant.